Achron – Time Travel Is Here
Posted by L4G | Filed under Anticipating
Yeah.. wow. The game is called Achron. It’s in Alpha. Website is here. Have a read. Here’s a small excerpt from their F.A.Q.
Q: Is it true that I can keep sending units back in time to have them fight along side themselves and duplicate an entire army?
A: Yes you can, but not without consequences. It costs chronoenergy to command units from the past to travel further into the past, and obviously you use more chronoenergy to control more units in the past. Also you are using up your playing time to manage this instead of building units or controlling your armies. And finally, if the original ‘parent’ units are damaged, the time traveled version will wind up being damaged and if the original units are destroyed and don’t travel back in time, you wind up undoing the entire cycle.
Niiice o.O
They have a whole page dedicated to paradoxes, and the resolving of them. If your mind hasn’t already exploded from glee at the implications this mechanic has to potentially all multiplayer, watch this video. Or watch it anyway. :D
These guys seem to have written their own in-house engine called the Resequence Engine. They even have a section regarding licensing the engine to other developers (essentially licensing the time-travel mechanic) so they can make their own genre/themed time-travelling games.
We have here, in Alpha (and working well from all appearances) ‘an RTS that will incorporate all of your expected layers of strategic complexity. Flanking, ambushes, stealth, range VS melee, upgrades, micro VS macro’… and time travel.
Imagine a full game of Starcraft, Rise of Nations or Warcraft 3.. and then, oh yeah *insert time travel*. If you’re still not yet a wet, mouse-clicking puddle in your chair, turn in your geek card. You’re not welcome here anymore. :P



