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	<title>furycog: ph34r the cog &#187; turn-based</title>
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	<link>http://furycog.net</link>
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		<title>Urban Rivals</title>
		<link>http://furycog.net/2011/06/urban-rivals/</link>
		<comments>http://furycog.net/2011/06/urban-rivals/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 08:41:33 +0000</pubDate>
		<dc:creator>L4G</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[card game]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[turn-based]]></category>

		<guid isPermaLink="false">http://furycog.net/?p=527</guid>
		<description><![CDATA[So here&#8217;s a few firsts for the cog. It&#8217;s a mobile card game.. Yeah&#8230; I know&#8230; &#8220;wtf happened&#8221; right?  -_-  Bear with me, there is a good reason. The game is called Urban Rivals. The official site is here. Trailer below (yes.. a trailer for a mobile card game&#8230;). Wow.. I&#8217;m sure glad that trailer was packed [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://furycog.net/wp-content/uploads/2011/06/Urban_Rivals_Logo.jpg"><img class="alignnone size-full wp-image-567" title="Urban_Rivals_Logo" src="http://furycog.net/wp-content/uploads/2011/06/Urban_Rivals_Logo.jpg" alt="" width="450" height="223" /></a></p>
<p>So here&#8217;s a few firsts for the cog. It&#8217;s a mobile card game.. Yeah&#8230; I know&#8230; &#8220;wtf happened&#8221; right?  -_-  Bear with me, there is a good reason. The game is called Urban Rivals. The <a href="http://www.urban-rivals.com/">official site is here</a>. Trailer below (yes.. a trailer for a mobile card game&#8230;).</p>
<p><iframe width="480" height="390" src="http://www.youtube.com/embed/AhO9wDV1s6k" frameborder="0" allowfullscreen></iframe></p>
<p>Wow.. I&#8217;m sure glad that trailer was packed with actual gameplay and didn&#8217;t bother with movie clips.. ^^; You can play Urban Rivals for FREE on either the <a href="http://www.urban-rivals.com/">PC version</a> or the <a href="http://itunes.apple.com/us/app/urban-rivals/id329963928?mt=8"> mobile version</a>. From here on I&#8217;m going to need to assume you have a basic understanding of either the Pokemon TCG or Magic: The Gathering AND a basic understanding of poker.</p>
<p>Urban Rivals is a simple battling TCG where players pit 4 characters against each other in quick 1v1 matches. Cards are played face-up with fixed stats and abilities visible by both parties along with a secondary pooled-resource called &#8220;pillz&#8221; (like a mana pool) which is fixed per match. Pillz are used by players as a multiplier on their card&#8217;s power and are &#8220;bet&#8221; in whatever amounts players see fit.</p>
<p>So why did I start playing this? During my day I sometimes find pockets of free time (bwahaha sif). Pockets that are too short to play anything serious, but long enough to consider playing anything at all. In these pockets I can now simply log in, tend to my farm, plant a few more&#8230; yeah&#8230; see what nearly happened there!.. ^^; My point is that this exact &#8220;casual pocket&#8221; of time probably would have been filled with a &#8220;ville&#8221; game clone by many people until now.<strong> An Urban Rivals match takes about 45sec-2mins.</strong> That competes with any of your compulsory &#8220;ville&#8221; maintenance micro times. :D It&#8217;s short enough that I&#8217;ve played someone in the space of walking 1 block to lunch. 1 block lunch pwnage! o.O</p>
<p>There&#8217;s enough of a system in Urban Rivals for me to feel rewarded as a &#8220;good&#8221; player. It&#8217;s certainly nothing near the complexity of Magic, but I definitely feel it&#8217;s a rule environment where I am rewarded  for being &#8220;good&#8221; by excelling. No blue shells here.</p>
<p><a href="http://furycog.net/wp-content/uploads/2011/06/urban_screen02.jpg"><img class="alignnone size-full wp-image-545" title="urban_screen02" src="http://furycog.net/wp-content/uploads/2011/06/urban_screen02.jpg" alt="" width="733" height="502" /></a></p>
<p>The silver lining is in the betting of Pillz. Even when an opponent might have better cards than me, it is entirely possible to out-play them with better fakes or reads of his play. Limping in with stronger characters or reading a limp and counter-limping (also constructing your deck to enable these kinds of strategies) all exist over and above the cards. Many cards with tiny bonuses might appear particularly weak initially until reaching a level of play where you can see the use for +1 attack in a battle. Many battles are lost by simply being read too easily, having the opponent manage their Pillz resource better than you, to have them finally comeback and win in the late-game.</p>
<p>I enjoy 1v1. It makes for the purest form of PvP. Chess, Go, Tennis, whatever it is, it&#8217;s only you and your opponent. It is never anyone else&#8217;s fault when you win or lose. Knowing that I am battling a human opponent live somewhere in the world each game is very satisfying. There are usually about 2000 concurrent users online each time I&#8217;ve played and I&#8217;m yet to spend more than 10 seconds getting a match.</p>
<p>TCG collectibility. 700+ cards. Check. Cards can also gain XP and level up actually changing their appearance and stats, which is a nice advantage being purely online affords over physical cards. Some nice card artwork and evolving story. Check. Slick microtransaction model for selling booster packs. Check.</p>
<p>So there it is. In my little pockets I find time to battle people. They often have deeper rosters padded with real money. Their cards are stronger. But I can still win. ^^ Why? Because I don&#8217;t care how deep their pockets run, they can&#8217;t buy a good poker face. :)</p>
<p><a href="http://furycog.net/wp-content/uploads/2011/06/urban_screen03.jpg"><img class="alignnone size-full wp-image-546" title="urban_screen03" src="http://furycog.net/wp-content/uploads/2011/06/urban_screen03.jpg" alt="" width="733" height="502" /></a></p>
<p><a href="http://furycog.net/wp-content/uploads/2011/06/urban_screen04.jpg"><img class="alignnone size-full wp-image-547" title="urban_screen04" src="http://furycog.net/wp-content/uploads/2011/06/urban_screen04.jpg" alt="" width="733" height="502" /></a></p>
<p><a href="http://furycog.net/wp-content/uploads/2011/06/urban_screen06.jpg"><img class="alignnone size-full wp-image-548" title="urban_screen06" src="http://furycog.net/wp-content/uploads/2011/06/urban_screen06.jpg" alt="" width="733" height="502" /></a><a href="http://furycog.net/wp-content/uploads/2011/06/end.jpg"><img class="alignnone size-full wp-image-551" title="end" src="http://furycog.net/wp-content/uploads/2011/06/end.jpg" alt="" width="733" height="502" /></a></p>
<p>All the cool kids use French screenshots. ^_-</p>
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		<title>Rusty Cog: Myth Wars</title>
		<link>http://furycog.net/2010/02/rusty-cog-myth-wars/</link>
		<comments>http://furycog.net/2010/02/rusty-cog-myth-wars/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 13:12:34 +0000</pubDate>
		<dc:creator>L4G</dc:creator>
				<category><![CDATA[Rusty Cog]]></category>
		<category><![CDATA[Thoughts]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[turn-based]]></category>

		<guid isPermaLink="false">http://furycog.net/?p=18</guid>
		<description><![CDATA[Xp, more Xp&#8230;. and then some. Myth Wars reminds us that all good munchkins do have somewhere to go&#8230; which keeps them out of our games. ^_^ Still, its got good potential for a BETA. Using beautifully hand-drawn backgrounds with animated sprites over the top. Battles are done the old Final Fantasy style, running around [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://furycog.net/wp-content/uploads/2010/02/mythwars-logo-smaller.jpg"><img class="alignnone size-full wp-image-47" title="mythwars logo smaller" src="http://furycog.net/wp-content/uploads/2010/02/mythwars-logo-smaller.jpg" alt="" width="365" height="246" /></a></p>
<p>Xp, more Xp&#8230;. and then some.</p>
<p><a href="http://mythwar.igg.com/" target="_blank">Myth Wars</a> reminds us that all good munchkins do have somewhere to go&#8230; which keeps them out of our games. ^_^</p>
<p>Still, its got good potential for a BETA. Using beautifully hand-drawn backgrounds with animated sprites over the top. Battles are done the old Final Fantasy style, running around until you get randomly drawn in, and even use a similar ATB battle system. Plethora of skills, stats, numbers, pets, and who-knows-what-else. @_@</p>
<p>A good option for people on lower spec comps. Not so graphic intensive, and given that battles aren&#8217;t in real time, a slower connection won&#8217;t kill you.</p>
<p>Go on.. join the dark side. The dark&#8230; number crunching&#8230; side. (-_-)</p>
<p><a href="http://furycog.net/wp-content/uploads/2010/02/Myth-war-online.jpg"><img class="alignnone size-full wp-image-35" title="Myth war online" src="http://furycog.net/wp-content/uploads/2010/02/Myth-war-online.jpg" alt="In town." width="550" height="412" /></a></p>
<p><a href="http://furycog.net/wp-content/uploads/2010/02/mw86.jpg"><img class="alignnone size-full wp-image-34" title="mw86" src="http://furycog.net/wp-content/uploads/2010/02/mw86.jpg" alt="Combat." width="551" height="396" /></a></p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Rusty Cog Archive: 12/10/06</p>
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